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Arena of Valor ⚔️ Butterfly Jungle Guide Nintendo Switch (German/Deutsch). ⚔️ Zeig, dass du der Beste bist: optimasi.co ⚔️ Arena of Valor – Alle. Which Hero would win in a fight? Vote for Butterfly by Liking OR Vote for Violet by Sharing! #AOV #ArenaofValor optimasi.co Techno blade Butterfly from @vickybunnyangel live from the #ValorSeries. Mehr von Arena of Valor auf Facebook anzeigen. Anmelden. Passwort vergessen? - Butterfly character artwork from Arena of Valor #art #illustration #​artwork #gaming #videogames #gamer. Zeig, dass du der Beste bist: optimasi.co ⚔️ Arena of Valor – Alle Arena of Valor ⚔️ Butterfly Jungle Guide Nintendo Switch (German/Deutsch).

Arena Of Valor Butterfly

Mit Arena of Valor steht seit heute ein MOBA ganz im Stile von League of Butterfly ist ein agiler Held der Klasse Assassin und eignet sich. Techno blade Butterfly from @vickybunnyangel live from the #ValorSeries. Mehr von Arena of Valor auf Facebook anzeigen. Anmelden. Passwort vergessen? Arena of Valor ist ein authentisches 5v5-Mobile-MOBA-Spiel, das am August sein Debüt in Europa und auch in Deutschland feiert.

These also allow him to clear waves very effectively, which is great when defending against the enemy siege. His most reliable means of damage dealing is Fire Crash.

Poke the enemy with Fire Crash, and use the minion wave to hit him with the splash it makes. They are stationary most of the time, and the splash radius is pretty big so it makes the hits much easier.

Harass your enemies whenever you can use Rain of Fire on yourself when they dive you, it should give you enough time to escape.

You can even hit them with Fire Crash to get the shield and bonus speed. Eventually, you should make the enemy leave for the fountain and lose EXP and gold.

This is his playground. Most of the abilities Ignis uses are AOE, and some of them have a rather large area of impact.

First of all, stand at a safe distance and poke the enemies with Fire Crash. When the fight begins, cast Rain of Fire on the largest enemy group, followed immediately by Holy Embers.

This should stun the enemies long enough for Holy Embers to activate, not giving them any chance of escaping, and as a bonus, the enemies will be marked, so True damage should apply.

Use Fire Crash right after Holy Embers and keep spamming it whenever it recharges. This combo has quite the impact if you execute it right.

She is the first hero to have a proper pet, which makes her playstyle quite unique. Attacking or using Skill 1 will send Furball to attack as well.

Using Skill 2 or walking away from the target, will send Furball back to Ishar. This allows you to control her pet easily and opens up a lot of possibilities.

Also, Ishar has a decent crowd control in her skillset, which is another reason she is useful in team fights. However, if you prefer to play harass—support, prioritize Skill 1 like you are solo lane.

By looking at Strengths and Weaknesses it is a straight forward conclusion to what is the best course of action. Mainly stay behind and harass.

At level 1 take first Skill, focus on harassing opponents more so than clearing minion waves. It is better to harass, so either you force him back to base, in which case he is losing some gold and XP, or stay there at risk of additional shots from Skill 1 or potential gank.

For levels , when your jungler is about to gank, make sure to be close enough to walk-in and use Skill 2 to knock-up, followed with Skill 1, then fall-back.

At level 4, make sure to have an Enhanced version of Skill 1 ready to use Skill icon turns red , then just before jungler comes out use it to slow down the enemy, use the ultimate and walk into the melee range.

Once there, wait until Dreamy Circle is about to expire and use Skill 2 Somnial Shield , then again follow up with Skill 1.

This is almost 3. In team fights, she is a fairly simple but impactful hero, much more so than in laning. There are two main tasks for Ishar in Teamfights:.

He is perfectly suited for split pushing the Dark Slayer lane. His skill set allows him to clear waves of minions fast, he has great sustain thanks to his 2nd skill, which makes him an excellent dueler when paired with his ultimate.

In most cases, it will take 2 or more enemy heroes to drive him away from the lane, which should open a lot of options for the rest of his teammates.

High damage. He can take out a lot of other melee heroes 1 on 1, no matter the class, especially later in the game.

After using Enraging spear your basic attack range increases by a good margin, so you can cleave all the opponents in front of you.

High sustain. Again, thanks to the Enraging spear, he has a lot of life steal. You can always enhance this further by building some more sustain items.

Scorching Wind is a must, build it as soon as you can. After you reach lvl 4 you can easily solo the dragon, and the Dark Slayer can fall at lvl 8!

Not a lot of heroes can boast such capability. Start ganking the lanes at any time after lvl 4, you can engage and disengage quickly without the fear of being stunned or slowed.

You want to engage the enemy team backline, but only after the fight has already started. Get in using Sea Spear for the slow and surprise, follow it up with Gore Lord to make yourself immune to cc and turn on Enraged Spear.

You might survive thanks to the sustain, but if you start running you are doomed for sure. She is incredible at harassing her opponents from a distance.

Thanks to her passive, she can be very mobile, and avoid ganks with ease. Krixi also possesses plenty of AoE damage and amazing wave clearing potential, which makes her great at defending against the siege and also allows her to dish out some serious damage in team fights.

Still, she can be quite susceptible to divers, so you should be extra careful when playing against such heroes.

Keep your distance, stay at max range while poking with Mischief, immediately run backward unless you are teaming up with your jungler to outnumber the enemy.

Otherwise, have it ready for safety, you will be targeted by assassins often and you want to have options for disengage.

The best position to be as Krixi is to have enemies keep running toward you, while Mischief is being repeatedly cast in their direction.

This foxy lady is one of the hardest heroes to master in Arena of Valor. However, her skill set offers so much, and once you get accustomed to it, you will definitely grow to like it.

She has incredible burst damage potential, and she is capable of single-handedly destroying any non-tank in a matter of seconds.

To top things off, she has fairly good mobility too, which is great for both engaging the enemy and getting away from sticky situations.

The solo middle lane is the best option! Her long-range spells make her hard to gank. The First level, Shining Light can be used to harass your opponent and kill minions faster.

Play safely and wait for your level 4. Once you hit level 4 Liliana becomes a Mobility Finisher hero. Use your mobility to quickly go from lane to lane and make kills happen, or pressuring advantages to take down objectives.

There are many ways how to approach the battlefield! One of your jobs is to delete low HP enemy heroes and deny their escape with your mobility.

In Human Form use Blinding Light to help your teammates and stop channeling spells. When the team fight starts, keep your distance from close combat.

Unpredictable can be used in a split second to avoid enemy spells that can give you an advantage in fights. If your team is applying pressure Fox Form is more useful, where Human Form is best for defending.

The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those….

She is simply said, an amazing jungler. The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those.

The moments she gains level 4 and unlocks her ultimate, her damage output skyrockets. Also, she can place traps at key locations on the map, and these will reveal any enemy that passes through.

This can be extremely helpful for her team, and thanks to her Piercing Gaze, nobody will ever need to face-check brushes. To top things off, she has an amazing chasing potential, as long as there are brushes nearby.

Use filters at the top of the page for aov tier list placements. Piercing Gaze is your first choice.

You should almost always play as a jungler. Playing in the lane is suboptimal because while jungling Lindis can use brushes to a great extent.

Also, while ganking, make sure to use your traps to help you out with clearing waves fast, as well as harassing the enemy Hero whenever you can.

Make sure to use that great amount of speed gained from entering a brush so you can come to aid to an ally.

Keep in mind it also strengthened attack applies with two stacks of the Piercing Gaze debuff on the enemy, so use that to your advantage.

When fighting in the lane, try to fight from the brush, since it will give you bonus movement speed and damage, and those things can be key to winning lane fights.

When you spot an enemy jungler coming to gank your lane, always use traps to slow him down and buy yourself and your lane partner time to back away from the gank.

When your jungler comes to gank, use traps to slow enemies down and prevent their retreat. Always help your jungler when they are killing the Abyssal Dragon since that extra Gold and XP will help the entire team.

Whenever you can, kill the jungle creeps to gain some bonus experience and gold. In team fights, you should always stay behind your tanks.

Try to position yourself so that you can use the bush to your advantage and kite the enemies that might be diving you, or to chase down low HP Heroes.

If the enemy is nowhere to be seen or if they have some stealth Heroes like the Batman, use your Piercing Gaze to reveal them.

Never face-check the bush when enemies are missing. Always use your Piercing Gaze ahead, as it will save both you and your teammates.

When attacking enemies, try to always move between attacks, and always keep the optimal distance between you and your target.

If you walk too much forward you will expose yourself both to the enemy front and backline, and you will most likely be CC-ed or burst down quickly.

If you can choose who to target, go for the enemy assassins first, as it will prevent them from killing your backline thus giving you an edge in team fights.

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero….

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero.

Still, there are a few things to consider. She is strong against melee champions and has no means to escape from fights. In a situation where Mina is played in a well-organized team, her value is incredible, but in solo play, she can be a double-edged sword since she needs her teammates to follow up whenever she initiates.

Mina is played mainly as support and her role is simple, keep the targets attacking her instead of squishy allies. If the opportunity presents itself, Death Scythe enemy into the allied tower and use Dark Dominion.

But, overall Mina is not the greatest solo laner, as her strength comes from creating opportunities and providing time for allies to do their thing.

Considering how important her ultimate is, try not to waste it by overlapping with crowd control from teammates.

Staying in the midst of the fight demands that you do not fall behind in the early game. In a team fight, you are the front line and your job is to hook enemies toward you, reposition if there is a chance to taunt even more targets, use Dark Dominion and spam Whirling Scythe.

If the fight prolongs long enough so your Death Scythe comes off cooldown, use it to keep anyone from attacking your main damage dealers… Either protect them or if no one is attacking them then use it for cleaning up enemies, pull them back into the range of your carry.

A melee assassin with tons of mobility and some crowd control. Lacking any decent defense, apart from immunity to crowd control for the duration of ultimate.

It is always difficult to play squishy melee assassin in team fights and Nakroth is not an exception. For some people, Nakroth is not a great pick, but for players with good reflexes, this hero can do wonders.

Start with the Sage buff side and clear the jungle from top to bottom. Keep an eye out for any enemy overextension and punish them accordingly.

Your highest ganking potential will come when you hit level 4 so at that time look for ganks. Instead, play like an opportunist, punish mistakes and assassinate targets with lower HP.

Hiding in a brush and starting with Jury Fury or Death Sentence is a great way to start a gank, be as efficient on the map as you can because this is the period of the game when Nakroth shines.

So focus on objectives and team fights. In team fights, you will have two choices you can either go in with your front line for some extra CC or you can spend some time waiting and lurking for the right chance to kill marksmen or finish off the low-HP enemy hero.

With this kind of skillset and build you are an assassin, not a warrior so killing squishies will be easy for you.

Lots of harass, decent control, and damage no-one can be ashamed of. Natalya has the firepower of artillery and the mobility of a snail.

High mobility characters or the ones that can outrange her are the ones she struggles against the most.

Also, she requires perfect positioning since she needs to stand still while channeling her ultimate. Find Natalya place in arena of valor tier list using filter at the top of the page.

Arcane Spirits is your first choice. She is an excellent laner. Even if she is solo in the lane she can hold off 2 heroes. Dealing a lot of damage, and having good range allows you to poke safely.

You can clear the minion waves with Arcane Spirits and since it goes through minions you can poke the enemy at the same time. If he starts chasing after you, use Arcane Nova to stun and ultimate to chase him off or kill him.

Arcane Nova is a good skill to initiate fights, but you can also use it as the escape tool. Not much to tell, you stay in the back behind your team and spam your combo.

The range of your ulti will allow you to hit more heroes, try to target at least two. After you use the ultimate, your Arcane Spirits should be refreshed, so cast it again behind the enemy lines.

He has high damage, is very tough, and possesses the ability to lock an enemy down. All of this plays well in hand of this mighty split pusher and one-vs-one powerhouse.

All of this makes Omen strong split pusher, and if properly utilized he can stretch the enemy team to the point of breaking.

You want the Dark Slayer lane because of your 1v1 potential, you wanna start slow and farm up until u get some levels then you will want to trade some damage here and there.

Mainly focus on split push and try to attract as many enemies to your lane so u can open the rest of the map for your team to grab the advantage.

Later, as dragon loses on importance, try switching lanes with your teammates so your team has more space around Dark Slayer pit.

For Omen team fights are the hardest part of his gameplay. Nevertheless, you have to play team fights really carefully and play with your gut.

This is one of the most annoying heroes to play against, and for a good reason. She also has a decent sustain, which means she can either go Jungle or Dark Slayer lane, and that makes her fairly flexible.

Other than that, she has a lot of crowd control abilities allowing her to either prevent enemies from reaching her back line or to lock down enemy carries.

A highly mobile, magic damage, melee assassin with one long-range harass ability. Raz is a tricky champion.

On one hand, his harass and burst potential are immense, the mobility is off the charts, and the amount of control is the stuff of legends.

On the other hand, his mobility must be practiced to the point where it becomes instinct. He is squishy and yet at some point, he has to dive into the enemy team.

Because of that, he is one of the most difficult heroes in Arena of Valor. However, this exactly makes him incredibly rewarding for any player who manages to master his skill set.

Power Surge is the focus of this build, enabling you to play safely in laning phase and collect the much-needed XP and gold without too much interruption.

Take the solo lane, be greedy, take as much experience as possible, squishy melee champions are not fun, or useful for that matter when playing from behind.

Play it safe and abuse range of Power Surge for either minions or unrelenting harassment, build up advantages however small they are.

Sometimes it is useful not to be aggressive when engaging, thus building up a picture in your opponent eyes of you being a passive one, but in actuality, you are waiting for the right moment in form of an incoming jungler or proximity to your tower, and then flipping the switch, changing from long-range artillery into an aggressive pounding predator.

Raz is an opportunist, be it on the offensive or the defensive. In the offensive, wait for your tanks and warriors to engage and take the initial fire, while you try to flank the enemy and focus on taking down enemy marksmen or mages.

Explosive KO can put your foes in their place, at your tower or in range of an allied ultimate. Rising Uppercut can assist greatly in holding them in place.

She has tons of sustain built into her skill set. This allows her to remain in lane for prolonged periods of time….

This allows her to remain in lane for prolonged periods of time. Other than that, she can easily escape ganks thanks to her second ability which provides Roxie with shield and bonus movement speed.

Lastly, her ultimate can be a complete game-changer — being able to pull and drag an enemy towards your team can turn the tide of battle.

Avoid combat with enemy champions, not even to help allies before LVL 4. Instead, focus on clearing the lanes and in downtime take some jungle creeps, while constantly disengaging and moving away from the enemy.

The best position for Roxie is invading and stealing enemy jungle monsters because she is constantly in a position to use her strong side, that is — escaping the enemy team.

Instead, try to push lanes and if you notice the enemy jungler on the other part of the map, hop into his jungle and clean it up.

Approach the combat from the side of your team. Flanking can sometimes be an option as well. The mechanics of this task are simple but the responsibility is over the top.

Those few seconds are almost all that is important about Roxie, as, for rest, any decent opponent will know how to handle, but being hooked and dragged toward allies is not something most champs can handle.

If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you…. If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you.

She can safely poke enemies from a distance, her passive will constantly heal her teammates while damaging enemy heroes, and she also has decent crowd control abilities.

Focus leveling Water Spirits. This is the main damage dealing skill, and since we are going to use this one on cooldown might as well make it the most effective it can get.

Sephera is in a strange place when considering her role. However, the best use of Sephera is as roaming support.

In which case, the focus is on landing good Wall of Water, support with damage from Water Spirits make sure to land 1 normal attack between every usage of this ability.

If you are lvl 4, use the ultimate when both teams are at each other, to damage enemies and heal allies, and immediately retreat and repeat the routine, 1st skill — normal attack, in order to bring cooldowns down asap.

Except for one key difference, almost everything is the same in team fights. Here is what we talk about: you start the fight in a very dangerous position, slightly closer to their front line than it is safe but ONLY if your team is with you and on the same page.

This dangerous positioning will draw attention from the enemy and the engage will follow up. Here is what is dangerous: you need to use ultimate that very second and allow enemy to cast their major damage shenanigans while you are immune to it if you plan on doing this consider using Purify talent instead of Heal.

Might not seem like much but in the grand scheme of things those abilities will not land on your allies and the amount of damage prevented is insane.

This might not show up on statistics as healing done or something else, but the impact on team fight will be great and victory will be much closer.

Great burst, tons of health, high movement speed, tons of control. Still, slow effects are his Kryptonite, and sometimes, his knockbacks can bring more harm than good.

However, if the player is really skilled at playing this hero mechanically, and knows how to work with allies to set up fights, in that case, Superman can be truly amazing.

Scroll to the top to find Superman in arena of valor tier list. In order to properly play Superman in flight mode a more important one , one must think of him as a flying gun.

During the laning phase, use Kryptonian Strength whenever possible but know that it is imperative to land as many of those as possible because it has a long cooldown.

Use it as harassment if you are up against lane opponent. Save Man of Steel for purpose of retreating. Learning to play Superman will take some time so, make sure to invest a lot of time before deciding to join ranked games.

Aside from everything we already mentioned about him, while playing this champion there is one crucial aspect we must consider.

Because this is something that has to be considered on a case by case basis, and because of that we cannot tell you how to do it properly, instead, the only thing we can tell you is to make sure to have a lot of experience with not just Superman, but also to know other champions and how they are played in order to predict their actions.

Considering everything said in here, it is clear that Superman is a high skill champion, from movement, positioning, predictions of allied actions and much more, the number of factors influencing his gameplay is enormous.

Thinking about everything may be to slow process, instead, if you want to play Superman, make sure to have so much experience that decisions become instinctual.

An ability to increase range, for a marksman of this caliber, that sort of ability is too good….

An ability to increase range, for a marksman of this caliber, that sort of ability is too good. Her lacking in the mobility department is compensated with long-range stun which is quite useful for engaging and increased effectiveness playing alongside ally.

At least until you get some better items and unlock your ultimate. Stay back, all the way back to the tower and defend if you must.

If you have a friend with you, be bolder and poke the enemy whenever the opportunity arises. Make sure you stay just outside the range and you can shoot the tower with it.

It has an awesome range so you can hit some unaware foes with it and stun them. You can also let the enemy initiate and the pattern is the same.

Use your ultimate, The Morning Star is your next move, and you can spam normal attacks from afar while slowing the enemy.

You can use Penetrating Shot, or you can save it for running foes. If the fight is going in your favor, be more aggressive and lower the gap between yourself and their backline, so you can slow them in case they try to retreat.

The ability to generate additional gold simply by being around is often overlooked. Other than that, TeeMee can zone the enemies fairly well with their Pooty Poots.

This combined with Chain Lance can give their carries some extra breathing room, and if everything else fails, TeeMee can use their ultimate to save one of the allies or themselves from dying.

Prioritize Pooty Poots unless you have the ultimate available for taking. Be aggressive early because Pooty Poots PP at this stage is huge.

At the start choose one of two actions, one is to help your jungler with full damage Pooty Poots, or team up with allies to invade and disrupt the enemy jungler and make him work for those creeps.

With level 2 you already have the potential to tower dive. One scenario is to stay in the brush, channel PP 2. This is a potent level 2 tower dive.

If everything goes as planned your ally will follow up on it and create an advantage in the lane. Make sure you take advantage of the roaming potential from increased speed, gap closing and control all packed into 1st and 2nd skill.

If they overlap the difference can vary from 1. Although Teemee does not seem imposing as characters like Cresht or Toro, or dangerous like Batman, the fact is if you get caught with Chain Lance and receive fully charged Pooty Poots in the face…you are as good as dead.

Anticipate how long your ally can survive and use Being a Bro roughly 1. Practically, land a good ultimate and see how team fights change from total loss to total domination.

He is one of those defensive supports that are supposed to keep the enemy off your back. Thane has good mobility, a nice amount of crowd control and great true damage ultimate.

He is also very difficult to burst down, thanks to his passive. All things considered, he can do wonders in the hands of a skilled player.

Take the Ultimate whenever you can. As soon as you gain level 2 start skirmishes, either in your lane or by ganking another lane.

Pay attention to heroes with high mobility such as Tulen, Aluriel, or those with Flicker talent in general, since they can blink to the side and avoid being hit by your ultimate.

If you are ganking usually it is a good idea to come from behind your opponent and push them toward your ally.

This is not a great idea if a said opponent is much stronger than your companion and can take him out in one combo. In that case, make sure he dies while under crowd control.

It is advisable to flank an enemy when charging. Basically always take into consideration who your partner is. It is important to know your strength compared to the enemies.

If you are behind in farm and levels, your job excludes straight up tanking. Instead, you try to pick out targets for a single target burst and protect allies by controlling the enemy team.

Options are limited because when Valiant Charge ends, you cannot afford to be in the middle of an enemy team. If, however, you are not behind and your items are properly adapted to the enemy team, things are dramatically different.

If done properly this can split up the enemy team for the price of you taking some damage in the process. He is perfect for toying with your opponents, harassing them from a safe distance, outsmarting them, and generally luring them into a trap.

His Killing Joke is probably the most efficient poking ability in the game, and it is also great for clearing minion waves.

The Killing Joke is your main ability to use in lanes. With it, you can poke enemy heroes from a safe distance and clear minion waves successfully.

If the enemies are ganking you use Pick a Card, Any Card to escape, otherwise, you can use it against heroes with physical damage to trade in some damage.

Joker should be always used in a lane, never in the jungle because harassing is his middle name. You can also push towers with ease after you deal with the enemy hero.

In team fights, you stay in the backline, save the Canned Laughter in case the enemy tries to rush the backline. Use auto attacks and The Killing Joke for damage.

Mage with great damage and mobility, oppressive from the first minute to the last. A decent range on spells and triple leap makes Tulen hard to catch.

While kiting or chasing he can deliver tons of damage. In order to maximize the damage potential, he needs to be somewhat close to the target.

Obviously, this by itself is not that bad, but in practice, it can lead Tulen into overextending. Hold the lane using Ion Blasts.

When you reach level 4 try to burst down the enemy and finish him off or at least send him to base. The best combo is to use Lightning Strike to get in melee range of the enemy, then use Ion Blasts so all three forks hit the enemy and activate your passive.

After that, just use your Thunderbird to finish your foe. This is an extremely powerful burst if you hit with every skill. If the enemy survives by any chance, he will have to teleport back to base so you can push their tower.

Make sure to use every opportunity to harass an enemy champion. There is not much else to say about how to play Tulen other than these key elements:.

He has nice movement speed, one part reliable and one part RNG stun. Valhein is a great champion in duels and skirmishes, 1v1, 2v2 and so on.

Because of this skirmish effectiveness, Valhein is great in cooperation with an ally, which makes him incredibly good for Abyssal Dragon lane.

Your early game priority is farm farm farm and play like you are the only hero on the map. Rushing boots first can be a good decision as it boosts your kiting potential.

Also, abuse your 2 skills as they both reset normal attacks, your standard combo should be -Yellow glaive — Normal attack — Curse of Death — Normal attack — Bloody Hunt — Normal attack- do that until you drive your enemy nuts.

When you see a Chance do not be afraid to Curse of Death into bullet storm as kills also give gold, getting a few will only help you.

Once you get items you need to actually become a factor in the game. You should be able to keep your stacks at 5 all the time at this point in the game, so kiting should be no issue for you, pray to RNG gods for as many yellow glaives as you can at this point and victory should be easy to achieve.

She features an increased melee attack range, has an interesting passive and provides one of the most potent executes in-game. Her skills are somewhat difficult to land, and her playstyle is a bit weird but fun.

Her value depends to a huge degree on how good is her early game, making this hero either dominating or useless. She can be played in the jungle or maybe even as support, her main position is DS lane.

If the jungler is on another part of the jungle than pull the buff-monster, let it reset, and go to the lane.

In lane play aggressive but safe. This may sound contradictory but it is the main reason why Veres is so difficult to play.

On one hand, she is a relatively squishy assassin type while the melee range extremely dangerous. On the other hand, she needs to stay in melee range in order to activate the passive as much as possible.

However, one thing going for her is the increased melee attack range, which is units same as Maloch. It is the same distance at which passive and 1st skill are most effective, which means: If you want to be an effective Veres player, keep the enemies exactly at a maximum distance of your melee attack AT ALL TIMES be it by clever movement or by 2nd skill.

Once you get used to it, everything else falls in line perfectly and this hero becomes very powerful. By doing so you ensure enough life steal and movement.

The second part is to pick and control stray targets with 2nd and 1st skill. He has a global range skill-shot ultimate and loads of damage mixed with some control.

Yorn can be shining star provided he is protected by the team. However, when that is not the case, he can be kind of a bad pick. Since Yorn needs a lot of gold to reach his full damage potential, you need to go in the lane solo or with a tank.

Do not stray too far, only if you are sure the enemy is not covering the lane can you go far. If you can finish him off with your ultimate, fine, but never go after them.

This means you need to place a normal attack in between every ability usage and exploit the fact that its attack range is increased to the point you outrange the tower.

This huge range increase should be your safety in team fights. Once this rotation is done, consider going into normal attack range and start building up stacks of passive toward Fierce Shot.

Outside of fights always look at the map and search for an opportunity to help allies on another part of the map with your ultimate.

This is not just for the sake of being a good guy but for the sweet gold from assists or kills even. Also, if the fight has not started yet and your team is together as five, consider taking down minions in other lanes with your ultimate and using passive proc just to poke those in your lane.

This will provide global pressure, your team in one lane and minions in other, all pushing forward. Nice amount of control, great mobility, and jungle clear speed are things that put Zephys in this position….

Nice amount of control, great mobility, and jungle clear speed are things that put Zephys in this position. As his health goes down, his damage reduction goes up and it applies to both armor and magic defense.

At times it feels like he is lacking some burst, but that drawback is compensated by a good cooldown speed. Use the tier list filter at the top of the page to find Zephys placement.

And if you need more overall damage and movement, than take Death Rift. Though useful as laner, Zephys is exceptional in the jungle and would be a waste not to use it there.

Death Rift should be used as a tool to catch up with the escaping enemy unless it is certain he cannot escape, in which case use it as bonus damage.

Zephys have the ability to jump over the walls with both 1st and ultimate skill and this should be taken advantage of at every opportunity.

This will improve the jungle clear speed of yours by a large margin. Auto-attack to finish off someone if needed and then run to help your frontline.

He has amazing mobility and burst damage, but being squishy he is difficult to play at the maximum level…. Being melee tank is nothing special, but melee assassin, on the other hand, requires tons of practice, skill and constant need to stay ahead in farm, levels and basically all aspects of the game.

This is the case with Zuka. He has amazing mobility and burst damage, but being squishy he is difficult to play at the maximum level.

However, he can be extremely powerful if played by a skillful player. Put it in the comments, along with any optional explanations for how it works.

Back to Item Builds List. I have idea for a butterfly build to be a tanky hero to withstand hits along with being a really good assassin this can be done with the following build:.

Levithian Provides burn damage to enemies along with fast sweep of the jungle plus helps in tanking up the jungler. Gilded Greaves helps in resistance and good against control effect especially when coupled with whirlwind note:the above boots can be replaced with sonic or flashy boots depending on the situation.

Rank Breaker It is build choice for most assassins as it helps in easy escape after a kill or assist this build also allows armour penetration to an extent.

Mantle of ra Give a tanky build to butterfly along with a boost to the levithians burn damage ,hence clear jungles faster which takes place around 7 mins after the game begins provided the speed of the game play.

Depends on situation of the game Fenrirs tooth if your teams is advancing at fast pace Mail of pain if your team is falling apart the beast : here if none of the options work ie when the team and opponent team are pacing together u might want switch out based on the situations above in this case.

Name- Nitro Assassin 1. Muramusa 2. Glided GREAves 3. Mantle of Ra 4. Omni Arms 5. Rankbreaker 6. Fenrir Tooth Just Gank arcana -armor Pierce.

My Experimental Butterfly build! For Switch 1:Soulreaver Pretty self explanatory, a great item to use for jungling,gives you attack damage, attack speed, and some life steal.

War boots is another decent option, but butterfly needs some defence. This will help sustain her in fights, along with her passive, so she can kill people at once if the timing is right.

With it and all the LS you have from beast, you can rush an almost full HP opponent and most likely win. It also helps bring up AS, so your auto attacks will be useful as well.

It also pairs well with Fafnir, allowing for added damage at all levels of HP. So a defensive item might be wanted. As long as it gives you decent survivability, it will work.

Hope you liked this! Does a different person do the character pages than does these item builds pages? Soulreaver 2. Gilded Graves 3.

Muramasa 5. Medallion of Troy 6. Build starts off simple enough with Soulreaver for a couple of reasons.

Good luck with this build I love it and it rewards smart play heavily! Leviathan 2. Gilded Greaves 3. Rankbreaker 4.

Frost Cape 5. This build offers butterfly with survivability, but also very good DPS to finish off the enemies.

This build is very good for team fights and also to kill off squishy enemies 1v1. Time accordingly. Gank and Support Properly. And the first 3 Abyssal Dragon are your first Priority.

Butterfly is a squishy hero. However, leviathan can. It is a big reason why, when it gives such a massive amount of hp.

It also flips punisher to frostbite to help deal with runners. Something I feel works much better than frost cape.

Glided graves, or war boots. Should be the 2nd buy. Depends on enemy team has a lot of control or not.

This is an expensive purchase, it also requires 2 slots to 4. It is need for your end game, or even mid game play. Her target saw her at the same time she spotted him.

He wasn't empty-handed; the hunting-knife in his hand frightened her. It was only after years of training that the Butterfly became confident enough about her knife-fighting abilities.

A single meter, just enough for her to turn and charge at the enemy. Blade in. Blade out. The figure collapsed.

Share your strategies and techniques with the GamerHub community, and get recognized! Copy Link. Death's Whisper. Tier Lists Abilities Tips Videos.

Butterfly Stats. Max HP Armor Magic Defense 80 Attack Damage Ability Power 0. Max Mana 0.

Movement Speed Attack Range Melee.

Thinking about everything may be to slow process, instead, if you want to play Superman, make sure to have so much experience that decisions become instinctual. A towering hulk, this centaur is a very tough tank with some mobility, but the thing separating him from the rest of the pack is the potency of his control abilities…. However, Zanis can be prone to kiting and is relying on passive to gain necessary attack damage, which is why players really need to do well in the early game to make him efficient. Please click for source to the top to find Superman in arena of valor tier list. With a good array of offensive and control abilities, Diaochan can wreak havoc upon the enemy team while staying on relatively safe distance, behind friendly tanks. This combo has quite the impact if you execute it right. In team fights the situation is https://optimasi.co/casino-book-of-ra-online/spiele-bubble-bubble-2-video-slots-online.php, with the exception that it is even more dangerous because of multiple threats.

Arena Of Valor Butterfly Video

Arena Of Valor Butterfly Mit Arena of Valor steht seit heute ein MOBA ganz im Stile von League of Butterfly ist ein agiler Held der Klasse Assassin und eignet sich. - Butterfly character artwork from Arena of Valor #art #illustration #​artwork #gaming #videogames #gamer. Arena of Valor - Butterfly Hintergrundbild herunterladen. Arena of Valor,​Mädchen,Schmetterling,Schwert,Spiel,Videospiel Wallpaper und mehr können für. Arena of Valor Español · @arenaofvalorsp ¡LIKE SI TE GUSTARON LOS EFECTOS DE BUTTERFLY FÉNIX! #ArenaofValor #AoV. Discover Aov Phonecase Butterfly Skin T-Shirt from ARENA OF VALOR - PHONECASE, a custom product made just for you by Teespring. With world-class​.

Arena Of Valor Butterfly {{arcanaBuild.name}}

Bin jetzt kein überpro Zeakzeric sucht Ratten!!! Seit 18 Apr Beiträge Die Gangsterfilme Aller Zeiten Bottom. Keiner der Helden in dieser Klasse ist einfach zu spielen, aber eine Butterfly kann in den richtigen Händen das ganze Match rumdrehen. Für eine bessere Benutzererfahrung, aktiviere bitte JavaScript in deinem Browser. Alle Helden aus dieser Klasse vertragen beträchtlichen Schaden und sie bieten mit ihren individuellen Fähigkeiten unterschiedliche Strategien, um die Schlacht zu eröffnen. Die Supporter. Neue Beiträge. Damit kannst du mit Glück in einem Rush easy direkt killen. Zeakzeric sucht Ratten!!! Highlight: [GermanyCup] -Simjo Game 5 25 views aovgermanycup. Wlan oder 4G das ist hier die frage 23 views Soldierboyy. Neue Beiträge. Mit mächtigen Heilungskräften, Geschwindigkeitsboosts oder Angriffen, die über eine gewisse Lets Groove Tonight Schaden verursachen, sind sie die Assist-Sammler schlechthin und steuern die Geschwindigkeit der Battles. Unser absoluter Favorit aus dieser Klasse ist Alice, denn sie ist unglaublich mächtig. Highlight: Lindis2 11 views SimjoTV. Wir können dir dabei helfen, deinen neuen Favoriten zu finden. Pay Vip Bottom. Nur darfst du sie nicht alleine in die Schlacht schicken. Hatte sogar ein Spiel, welches nach knapp 9 Minuten vorbei war. Grakk views SimjoTV. Article source kannst du mit Glück in einem Rush easy direkt killen. Wir empfehlen dir für den Einstieg Click here. Xeniel Gameplay Vorschau 1 92 views BraveDave.

Arena Of Valor Butterfly - Die Krieger

I Arena of Valor 04 views apecrime. Auch wenn diese Helden etwas kniffliger zu spielen sind, machen sie die Kills, indem sie sich hauptsächlich auf das schwächste Glied im gegnerischen Team konzentrieren. Ja, mich nervt die Community leider auch. Und manchmal kommt man dann auch nicht mal mehr rein. Scheinbar aber im Gegner Team auch also free elo. Foren durchsuchen.

Arena Of Valor Butterfly Video

Nur darfst du sie nicht alleine in die Schlacht schicken. Xeniel Gameplay Vorschau 1 more info views BraveDave. Seit click the following article Apr Beiträge Ich glaube das Spiel ist für mich durch. Lucia im Turnier. Mir ist langweilig und mein elgato geht 44 views Continue reading. Keiner der Helden in dieser Klasse ist einfach zu spielen, aber eine Butterfly kann in den richtigen Händen das ganze Match rumdrehen. Gute Idee! OP 26 views NorealDave.

This also grants his allies a shield, which is amazing for team fights and skirmishes. Lastly, his Concealment can be used both for engaging, disengaging, and as a scouting tool.

His skill set allows him to be extremely mobile and reposition swiftly in order to avoid enemy skills or chase down the ones that are running.

However, his learning curve is very steep, and it takes quite a while to master his abilities. A unique marksman in the sense that she does not need to stop in order to land a normal attack….

A unique marksman in the sense that she does not need to stop in order to land a normal attack. She can also swap between two firing modes, which gives her a lot of flexibility.

The fact she can move while attacking, stay at long range and lay waste to an entire enemy team was something everyone picked her up for.

It is recommended to go ID lane with Capheny, her early game jungle clear speed is to slow and would hinder the team, plus Flicker is her only escape option so trading it for Punish is not a good choice.

Try to catch minions with Pulse Shots while they are approaching. The goal is to reach lvl 4 as soon as possible thou not at the direct cost of jungler.

Once the ultimate is available use it on every opportunity you get… minions arrived and the enemies are behind?

Because it is extremely easy to hit enemies in a large area, use it to create an advantage before the fighting even starts. The entirety of Capheny gameplay in team fights can be summed up in one word: Positioning.

If you read the Pros and Cons of Capheny, you already have a glimpse of why this is so crucial. The bad thing is, if you get caught even by the smallest thing, there is only Flicker to save you, nothing else.

The only thing I can advise you here is to move according to the positioning of your allies. Think of them as your living and moving shield.

Do not hesitate to use the ultimate as soon as team fighting starts, or even to finish off the escaping enemy the range of ulty is huge.

Remember: move around to dodge the skill shots, then focus on maintaining damage output… in that order.

There is not much to it, Capheny is one of the simplest Arena of Valor heroes with only a few things to worry about, but making the slightest misstep will cost her her life.

This mage is specialized in crowd-controlling his enemies. Two of his abilities provide AoE slow and stun, which makes him very useful in team fights.

Other than that, he has very decent wave clearing capability, which is invaluable for most mid laners.

His main weakness is the lack of escape tools. In other words, one needs to play super safe to avoid getting ganked by the enemy jungler.

Prioritize Magic Barrier to reduce the cooldown so you can match it with Matrix of Woe regularly.

Use Matrix of Woe on minion waves and unaware enemies. Use your range to the max, stay back, and always cast from close to the tower.

He is a defensive hero and should be played like one. Magic Barrier is cast after the Matrix of Woe to keep the enemy in it longer.

Few of those combos and the enemy will run away with their tails between their legs. Try to lane with a warrior or a tank who can keep enemies at bay, while you pour magic damage from the back.

In team battles make sure you are in the back. If the enemy has warriors or assassins who can quickly engage you, save the ulti to counter them — it will save you and the rest of your backline.

Think carefully and act according to the situation. Support hero that is extremely difficult to pin down.

She has a wide array of control abilities which are most effective in team battles. Her damage output is low, making solo actions very undesirable.

The main role of Alice lies in helping her team with buffs, while also controlling multiple enemies at the same time. If caught off-guard and alone, she can still elude her enemies thanks to many of her beforementioned control abilities.

Max out Sunshine first and play aggressively, rely on Friendship just for speed boost if you get in trouble.

If your team gather more often than usual, consider changing focus to Friendship. Level up Hissy Fit whenever you can. Alice is a team player already from level 2.

Being able to stun multiple opponents and speed herself and her friends means she should team up early. Use Friendship for those moments when you or your teammate are in dire straits, or when any jungler is joining up in the lane.

If opposing, for retreat, if not then for engaging unsuspecting prey. Alice spells deal a decent amount of damage, but it is much more important to exert flawless control over your enemies and help allies when needed.

Use Sunshine on cooldown and focus more on the target that needs to be stunned rather than doing damage. Friendship is really important to have at the right times.

However, no one can tell you in advance what to do with it because it has many purposes and all are equally important. When engaging enemies, your whole team having speed will make sure that the entire team can follow through in those crucial early seconds of a fight.

In ending stages of a fight, for chase or disengage, it can also play an important role. The major problem of Friendship is that the spell is too good.

Sunshine has no cast time, meaning you can cast it on the move and Alice will not stop to execute that order, which is really important when you are being chased by a stubborn foe.

Adding speed from Friendship will make sure you and your friends are at a safe distance most of the time. A versatile hero with very good sustain, quite suited for laning and finishing off low-health enemies….

A versatile hero with very good sustain, quite suited for laning and finishing off low-health enemies.

She is a tough nut with solid damage output but should stay away from burst heroes as her sustain might not be enough here.

Depending on the role, if you are jungle go for Combo as it helps ganks be more potent. If you are in lane, focus on Kickblade, much better for harass and sustain.

Attack and retreat, let your passive from Combo works its healing. The goal is to engage the opponent with Combo, land a few attacks, use Kickblade, and retreat while you have increased speed active.

In the jungle, if the enemy decides to challenge you, show him the strength of Duel — passive. Instead, try to gank lanes where you can approach enemy champions from behind, so you can push them towards your teammates with Combo.

Hopefully, the slow from this skill will be enough to take some out-of-position enemy. Once the fight is in the way, get close, use Enrage and immediately follow up with Combo.

This will take you closer, Enrage -initial damage will unleash, and you start with the enemy knocked up.

Deal damage with normal attacks, use Kickblade and Combo on cooldown, but try to select the targets so the allies can have good use of slowing and knock-up effects.

Although Amily can be very potent in solo situations, try not to have this inflate your ego, her true potential unlocks when there is team assistance behind her.

A versatile melee hero whose abilities offer many different playstyles, making him a suitable choice for many compositions….

A versatile melee hero whose abilities offer many different playstyles, making him a suitable choice for many compositions.

He can go full tank, semi-tank, or a bruiser even. The support role is also an option. However, he lacks solo carrying power and should be near his teammates more often than not.

With this kind of item, talents and arcana set you will want Dark Slayer lane. You can harras with Rend and Undying Protector up and out sustain your opponent with your passive.

You are not that susceptible to ganks but keep the lane in your favor. If you must rotate, do so with your jungler as you are best in pair with someone.

You can either go for a middle lane or enemy jungler, either way is acceptable for you. Arduin himself is not much of an objective taker towers, dragon, etc..

If you are a tank you go front line, start with Rend and try to land the stun on as many enemy heroes as you can. Grabbing kills is not your top priority as you serve much more as a protector than as an aggressor.

Defend your hyper carries and mages disable and take skill shots for them, save Cull for either escape or for some clutch stun.

Being both tanky and a mobile warrior, Arthur is held in high regard when playing against physical damage dealing heroes in the lane…. Being both tanky and a mobile warrior, Arthur is held in high regard when playing against physical damage dealing heroes in the lane.

He can often be used for initiating battles, for example by flanking the enemy team and diving into their soft back-line. His abilities do not require mana, which makes Arthur significantly less difficult for playing.

Arthur place in arena of valor tier list can be found at the top of the page. Thanks to his strong one on one style Arthur can do very well in the laning stage.

Early on, clear the minion waves with Holy Guard. Whenever you get a chance, poke the enemy hero with Righteous Fervor-Holy Guard combo.

Do it two or three times and the enemy will be forced to leave the lane. When you get to level 4 and unlock the ultimate, use it only to ensure the kill when the enemy starts fleeing.

With a laning partner by your side, you can do even better. Go for the squishy targets like marksmen and mages, they will fall like flies.

You need to engage the fights most of the time. There are two ways to do it, depending on the enemy team composition. Go with Deep Impact instead, followed by Holy Guard, and you can use Fervor to slow them down if you are confident you will prevail.

Also, you can save it as an escape option, in case something goes wrong. Use Deep Impact on running foes to finish them off.

If something goes wrong Righteous Fervor should be recharged, so you can use it to escape. An AP tank reliant on self-healing and control over the enemy.

Disturbingly versatile, Arum is one of those rare heroes that can fit into any role and any team composition.

You can basically play anything with her. Arum is a natural diver — be it engaging towers or just jumping into a peak of an ongoing battle — she is equipped for making casualties.

Arum is pretty much level 1 god, pick Lion Tamer as soon as the match starts and start stacking before you leave the base.

You can go boots first item and bully the enemy jungler, while at the same time you can clear waves and bully enemy laners.

Keep clearing waves and moving around and playing risky, because of your passive you will hardly pull any ganks off pre level 4, but still, Arum can be a really big nuisance and if a fight begins early you will probably get on top.

You will always want to start with 3 Ravenous Beasts stacks, spam Lion Tamer until you get those, after that, you can either use Uncaged for some poke or to Split your enemies apart, if that happens Flicker into the squishiest enemy hero and use Snare.

A durable warrior with decent mobility, but needs to viciously farm her way through. Astrid is a frontline warrior who rushes in the center of battle.

She can soak quite a bit of damage, while also dealing tons of it back. Susceptible to kiting. If you plan to gank early before level 4 then go for Sage Golem first and start from there.

When you gain a red buff go and gank the mid lane. If you plan on waiting for the level 4, then go for Might golem first, so you get additional DoT while clearing camps.

Astrid ganks are not greatest as she does not have hard cc, but Leviathan jungling item complements her abilities greatly.

That in addition to the advantage in levels is the main reason why she can do well in the jungle. While ganking, slow down an opponent with Fearless Charge and follow through with Spin Slash spam.

Stay behind if your foe is stronger than you. After you complete some of the major items, like Mantle of Ra, test it out and challenge your opponent, see how you stand against them and modify item build accordingly.

Take boots that help you against that opponent specifically. Subsidize your lane time with near jungle monsters when you have time, for example, if you pushed minions away from the tower and you think there is enough time to do that.

A stealth assassin and a good skirmisher, equipped for objective control such as Abyssal Dragon or Towers….

A stealth assassin and a good skirmisher, equipped for objective control such as Abyssal Dragon or Towers. Nothing suits him better than the role of a jungler.

His abilities allow him to quickly clear camps and maintain decent sustainability in these areas. Also, having a stealth assassin roaming the map can often put significant pressure on the enemy team.

Note that enemies are being warned by the proximity of your presence, and from a fair distance also. Prioritize Forearm Strike, this is your main damage source when jungling.

Take ultimate whenever you can. AoV Batman is played in the jungle and has a lot more potential in that role than he would in any other lane.

Start the normal route blue to red and once you reach level 4 you should start ganking. Start by going into stealth while you are still approaching the lane.

Once in stealth enter the lane from behind the enemy and before they have time to react use Batarang to hit as many of them as you can.

If you manage to hit multiple targets, use Forearm Strike but try to reach all those with Batarang debuff, if you cant, focus on the primary target usually carry.

Save damage part of the ultimate for either escape or finishing an opponent off. With Soulreaver completed and level 4 to 6 you can already easily solo Abyssal Drake, you should do this whenever you feel enemies have their hands full.

Try to stay out of their vision even outside stealth. Enter the fight once your team starts to engage or is engaged upon, try to single out squishy heroes and land Batarang-Forearm Strike combo on as many enemies as possible.

This will provide some nice damage and stun on multiple members. Immediately after you do this, reposition yourself in such a way that safety is your priority.

His strong points lie in pushing off enemy laners with his abilities and being able to survive these actions long enough on his own.

Probably the hardest target to gank. He can also assist his whole team in critical situations, relieving them of any control effects.

Chaugnar has no innate sustainability nor physical damage to launch an all-out attack, but he can survive living hell if targeted — allowing his teammates noticeably easier time in team fights.

Prioritize Energy Surge, this is your main poking ability which also removes any CC abilities on yourself.

Chaugnar can be played as both solo DS lane or in the lane with marksman. Whenever possible, take down some of the jungle creeps with your lane partner in order to get level 4 asap.

Also, coordinate with your teammates to take down the Abyssal Dragon. When you are about to attack the enemy, try to stack up two stacks of Shockwave before going in, as it will increase your burst potential by a lot.

It will also allow your Energy Surge to be cast more often when chasing the enemy down. A general rule is: Get two stacks of shockwave, and then slow the enemy down with Energy Surge, run in, cast Shockwave as much as possible and do a follow-up Energy Surge as soon as it resets.

As for the ultimate, use it to remove the CC effects from either yourself or your teammate. In the later stages of the game, your role is to slow down enemies and to cleanse your squishy teammates.

Keep an eye out for those that might dive your carries and time your ultimate well to remove any crowd control effects from them.

Also, use the energy surge to slow enemy assassins down, and make it as hard as possible for them to dive your back line.

Try positioning yourself in such a manner that your body is protecting your back line from any dangerous skill shots That way you will make it much harder for enemies to take down your carries.

Combining his abilities will provide a triangle of damage, mobility, and sustainability. He is equally effective as a jungler or DS laner.

Errol has a high probability of being targeted in team fights given his damage output, squishy nature, and susceptibility to crowd control effects.

Boneshaver is a top priority pick for a few reasons. First, it is the only Skill Errol has to deal with targets at the distance. Second, not just because it has the strongest AD scaling but in combination with stacks from the passive from which it scales as well double-dip , Boneshaver can produce some crazy levels of burst-damage.

Her specialties include very high mobility and crowd control. Thanks to her Shadow skill, she is able to move around the battlefield with ease.

This skill can be used for engaging, and also as an escape tool. Spin is the priority. If you get invaded or if u invade, Shadow might be a better choice at level 1, but after that max Spin.

Focus on farming but whenever you cast Spin, try doing it in such a way it lands on an enemy champion. In Arena of Valor playing Airi in the team, fights can be done in a few ways.

The best way is to assassinate enemy ADC or Mid laner, you should be able to go with the combo mentioned above, but still, keep your eyes open since when initiating combat you will be first to get hit, and as soon as you are in a solid position use Ryuu as that CC immunity and shield might prove essential.

The other way would be to stay on the outskirts of the fight, poke with Spin and Shadow in and out a few times for even more poke, join your front line in engagement and proc Ryuu.

In this position, you should be able to either shred enemy tanks or to shadow over them and go for the backline, which would depend on how the fight plays out.

Usually going for the highest damage dealer is the most profitable solution. She is a support mage capable of dealing decent amount of damage while providing her team with buffs and heals….

She is a support mage capable of dealing decent amount of damage while providing her team with buffs and heals.

Her Wind Cuffs skill can serve as nice crowd control, especially against diving enemies. Most importantly, her ultimate can make or break team fights, which makes Annette incredibly potent in the hands of a skilled player.

Annete placement in arena of valor tier list can be found at the top of the page. Gust Force is the top pick, it has great damage and its AoE damage is not something to ignore at any stage of the game.

When you are back in lane, start zoning enemies, use the fact that Gust Force is dealing huge damage. Once Wind Cuff is available, have it ready in case the enemy decides to ignore your 1st skill, in that case, use 2nd ability to lock them down for the entirety of Gust Force duration, this will certainly push the fight into your advantage.

Other than that, roam between mid-lane and your marksman and assist those in need. At this stage of the game, the enemy must be aware of you and what Annette can do.

Use Gust Force at every opportunity you have to deal damage. Hurricane Wall is especially important in team fights and the moment you decide to use it will have huge importance.

A safer option would be when the enemy tries to engage upon your damage dealer and you using it as a means of protection.

If you opt for a more playmaking style than you can use the ultimate to split enemy team apart and let your team deal with only a few enemies.

At times when your team is engaging Drake or Dark Slayer, aside from helping with damage, you can effectively use Hurricane Wall to prevent the enemy team from reaching the objective and challenging it.

Siege-master and marksman, Brunhilda is a well-rounded marksman with strong movement, ability to strip the enemy heroes of their armor, add a shield to herself and finally transform into the long-range artillery that poses threat to everyone in a huge radius around her.

As soon as you plant the mine, attack small creep next to your lane. While in lane place one mine on the side.

Linger around that mine while clearing wave. That mine serves the purpose of deterring the enemy from diving you.

Be efficient with Sentries. It provides way more than most of the arena of valor skills. Always have one on the ground and one ready to use at moment notice.

Before level 4 the prime goals are safety and experience. Once level 4, increase aggression. Make sure to punish enemies whenever they get close enough.

We do this in order for skill 2 to be available again while we are stationary. Use it to push the enemy toward their tower, which creates a condition for the siege situation.

Exploit the range by standing in the brush and attacking the enemy for the duration of the ultimate. Brunhilda is largely dependant on her team.

They provide protection and control while she is dishing out loads of damage. As with every other marksman, play around her maximum range.

While moving with the team keep placing Sentries on the flank where enemies can come from. Make sure to use the zoning effect of your ultimate.

Brunhilda is strong at contesting objectives. However, if you decide to do so, make sure to have allies close enough, otherwise, the opposition will end you.

Similar tactic applies for Towers, basically position yourself such that allies are an active barrier in between you and your targets, while you dish out damage from afar.

Have skill 1 cooldown ready in case you are being engaged upon. If the particular enemy is stronger than you, hit Skill 2 Sentry to slow down the enemy and give you a shield, then Skill 1 and run away.

A juggernaut, a mobile fortress, there are very few, if any, champion that can be described like this….

A juggernaut, a mobile fortress, there are very few, if any, champion that can be described like this. In his regular form, Cresht is more of a support champion and relatively useful at that.

However, once ultimate is used options open up, absorbing entire enemy team firepower, taking shots from the tower and so on. Being able to increase his own tankiness on demand is one of the major strengths of this hero.

Find Cresht place in AoV tier list at the top of this page. Early-game, when you are without Metamorphosis, use Aquatic Shield to engage and then Typhoon for some cc and damage, then fall back.

Your primary goal, besides tanking, is protecting your weaker allies. Rush to the aid of your allies with Aquatic Shield to boost their health and you can push the enemy away with Typhoon.

In lanes always stay close to the weaker ally to give them a hand if needed. During, and even more importantly before team fights, plan your actions and play according to the accumulated Rage.

Be careful in picking the moment you use the ultimate. You want your team to be ready to engage and use it in the most disruptive way you can, for the enemy team.

Insane range, great burst, very good mobility, and great vision. So yes, Elsu has flaws, but with clever positioning and proper planning, you can enhance strengths and hide your weaknesses, or at least bring them down to a minimum.

At level 1 take Sentinel and then level up Snipe as a priority. As soon as the game starts, go to the important location near, or inside, the river and place Sentinels there.

Let them act as gank prevention for you and the middle lane. Go to your lane and move close to some wall that is beyond enemy vision, but still in range for you to Snipe minions or harasses opponents.

When moving through the jungle or repositioning, make sure to enter stealth and hug the wall while doing so.

Your role here is pretty much the same, stay back, poke, harass and try to aim for squishy champions, like enemy marksman or assassin.

In an early game that was not of a big issue, however, later on, it is very dangerous to move in the jungle without team escort, and team should escort you to place Sentinels to, for example, surround the Dark Slayer pit, or Dragon pit, or any objective you plan on taking.

So, on one hand, you need to stay back and poke from a great distance, on the other hand, you must be up there with front-line champions when moving through the jungle.

This cannot be thought in one guide, it will require some practice and experience with the champion.

A medium attack range assassin, Enzo poses a threat for every marksman that relies on kiting or feeling safe at the distance…. A medium attack range assassin, Enzo poses a threat for every marksman that relies on kiting or feeling safe at the distance.

Enzo has strong jungle clear speed, that goes through the roof once he gets to level 4 and gains access to his ultimate.

While he is good in solo situations, his true strength are skirmishes and the ability to toss around enemy targets, while dishing out good amount of damage.

Note: be careful when using Judgment on jungle creeps, especially with Amputate buff, because it can lead to unwanted resets.

Start the jungle from the opposite side of Dragon lane, and work your way to the other side. Pay special attention to the enemy mid lane, and punish if he overextends, try creating an advantage for your team-mate.

Once your jungle is cleared and you are level 4, gank DS lane and depending on the success, prepare to take down the Dragon. After that, pay more attention to the strategic element of the game and the team fights.

Lurk in the brushes outside of enemy sight in preparation for the fight and wait for the initiation. Wait until the enemy team uses their main control abilities and then charge-up and land Judgment onto the squishy target, immediately followed by the ultimate and normal attack.

Use Amputate to take you away from the rest of the enemy team, use Judgment second time to pull the target behind you and again normal attack.

Use ultimate for the second time and again normal attack. This combo should be executed within a very few seconds, it packs a lot of burst and should take you to the safe distance, at least as safe as it can be.

It is important to practice this champion a lot because it is not possible to always create skill combos, so quick thinking, good reflexes, and knowledge of the hero are all essential in order to be an effective AoV Enzo player.

A long-range objective oriented marksman, Fennik can be extremely dangerous when ahead of his enemies. The ability to mark the objective tower, dragon, dark slayer and destroy it very quickly, is something everyone should be mindful of.

The one big problem Fennik has is a lack of early game impact, and considering the importance of that game aspect in Arena of Valor, this comes as his major downside.

In the laning stage, you can play Fennik in two ways. Stay in the jungle and gank when you get your ultimate, or the second option is to stay in lane and poke the enemy until you force him to base.

After that, the tower is all yours. Killing the jungle creeps close to your lane is something to do on the side.

Fennik can make the whole team go after him when they realize how fast towers are going down. If you need to gank start with Chain Hammer Cyclone, put the mark on your foe and keep attacking.

His Mark is the main reason Fennik needs a lot of attack speed. As in the laning stage, you have 2 options for team fights too.

When you are close to finishing off the last enemy towers you could risk it, go sneak and finish the game while your team is fighting.

A less risky option is to go with your team and participate in the fights. Stay all the way back at the edge of your max range.

Start with Chain Hammer Cyclone, Mark the closest enemy and bash him with auto-attacks. This old-timer still has a few tricks up his sleeve.

He is one of the mages with continuous damage output and great wave clearing abilities. He also has good sustain and some crowd control, but his main flaws are mana and the lack of burst damage.

In team fights, he can provide a lot of zoning for his back line, thanks to his AoE abilities.

These also allow him to clear waves very effectively, which is great when defending against the enemy siege.

His most reliable means of damage dealing is Fire Crash. Poke the enemy with Fire Crash, and use the minion wave to hit him with the splash it makes.

They are stationary most of the time, and the splash radius is pretty big so it makes the hits much easier.

Harass your enemies whenever you can use Rain of Fire on yourself when they dive you, it should give you enough time to escape. You can even hit them with Fire Crash to get the shield and bonus speed.

Eventually, you should make the enemy leave for the fountain and lose EXP and gold. This is his playground. Most of the abilities Ignis uses are AOE, and some of them have a rather large area of impact.

First of all, stand at a safe distance and poke the enemies with Fire Crash. When the fight begins, cast Rain of Fire on the largest enemy group, followed immediately by Holy Embers.

This should stun the enemies long enough for Holy Embers to activate, not giving them any chance of escaping, and as a bonus, the enemies will be marked, so True damage should apply.

Use Fire Crash right after Holy Embers and keep spamming it whenever it recharges. This combo has quite the impact if you execute it right.

She is the first hero to have a proper pet, which makes her playstyle quite unique. Attacking or using Skill 1 will send Furball to attack as well.

Using Skill 2 or walking away from the target, will send Furball back to Ishar. This allows you to control her pet easily and opens up a lot of possibilities.

Also, Ishar has a decent crowd control in her skillset, which is another reason she is useful in team fights. However, if you prefer to play harass—support, prioritize Skill 1 like you are solo lane.

By looking at Strengths and Weaknesses it is a straight forward conclusion to what is the best course of action. Mainly stay behind and harass.

At level 1 take first Skill, focus on harassing opponents more so than clearing minion waves. It is better to harass, so either you force him back to base, in which case he is losing some gold and XP, or stay there at risk of additional shots from Skill 1 or potential gank.

For levels , when your jungler is about to gank, make sure to be close enough to walk-in and use Skill 2 to knock-up, followed with Skill 1, then fall-back.

At level 4, make sure to have an Enhanced version of Skill 1 ready to use Skill icon turns red , then just before jungler comes out use it to slow down the enemy, use the ultimate and walk into the melee range.

Once there, wait until Dreamy Circle is about to expire and use Skill 2 Somnial Shield , then again follow up with Skill 1.

This is almost 3. In team fights, she is a fairly simple but impactful hero, much more so than in laning. There are two main tasks for Ishar in Teamfights:.

He is perfectly suited for split pushing the Dark Slayer lane. His skill set allows him to clear waves of minions fast, he has great sustain thanks to his 2nd skill, which makes him an excellent dueler when paired with his ultimate.

In most cases, it will take 2 or more enemy heroes to drive him away from the lane, which should open a lot of options for the rest of his teammates.

High damage. He can take out a lot of other melee heroes 1 on 1, no matter the class, especially later in the game. After using Enraging spear your basic attack range increases by a good margin, so you can cleave all the opponents in front of you.

High sustain. Again, thanks to the Enraging spear, he has a lot of life steal. You can always enhance this further by building some more sustain items.

Scorching Wind is a must, build it as soon as you can. After you reach lvl 4 you can easily solo the dragon, and the Dark Slayer can fall at lvl 8!

Not a lot of heroes can boast such capability. Start ganking the lanes at any time after lvl 4, you can engage and disengage quickly without the fear of being stunned or slowed.

You want to engage the enemy team backline, but only after the fight has already started. Get in using Sea Spear for the slow and surprise, follow it up with Gore Lord to make yourself immune to cc and turn on Enraged Spear.

You might survive thanks to the sustain, but if you start running you are doomed for sure. She is incredible at harassing her opponents from a distance.

Thanks to her passive, she can be very mobile, and avoid ganks with ease. Krixi also possesses plenty of AoE damage and amazing wave clearing potential, which makes her great at defending against the siege and also allows her to dish out some serious damage in team fights.

Still, she can be quite susceptible to divers, so you should be extra careful when playing against such heroes.

Keep your distance, stay at max range while poking with Mischief, immediately run backward unless you are teaming up with your jungler to outnumber the enemy.

Otherwise, have it ready for safety, you will be targeted by assassins often and you want to have options for disengage. The best position to be as Krixi is to have enemies keep running toward you, while Mischief is being repeatedly cast in their direction.

This foxy lady is one of the hardest heroes to master in Arena of Valor. However, her skill set offers so much, and once you get accustomed to it, you will definitely grow to like it.

She has incredible burst damage potential, and she is capable of single-handedly destroying any non-tank in a matter of seconds. To top things off, she has fairly good mobility too, which is great for both engaging the enemy and getting away from sticky situations.

The solo middle lane is the best option! Her long-range spells make her hard to gank. The First level, Shining Light can be used to harass your opponent and kill minions faster.

Play safely and wait for your level 4. Once you hit level 4 Liliana becomes a Mobility Finisher hero. Use your mobility to quickly go from lane to lane and make kills happen, or pressuring advantages to take down objectives.

There are many ways how to approach the battlefield! One of your jobs is to delete low HP enemy heroes and deny their escape with your mobility.

In Human Form use Blinding Light to help your teammates and stop channeling spells. When the team fight starts, keep your distance from close combat.

Unpredictable can be used in a split second to avoid enemy spells that can give you an advantage in fights.

If your team is applying pressure Fox Form is more useful, where Human Form is best for defending.

The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those….

She is simply said, an amazing jungler. The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those.

The moments she gains level 4 and unlocks her ultimate, her damage output skyrockets. Also, she can place traps at key locations on the map, and these will reveal any enemy that passes through.

This can be extremely helpful for her team, and thanks to her Piercing Gaze, nobody will ever need to face-check brushes.

To top things off, she has an amazing chasing potential, as long as there are brushes nearby. Use filters at the top of the page for aov tier list placements.

Piercing Gaze is your first choice. You should almost always play as a jungler. Playing in the lane is suboptimal because while jungling Lindis can use brushes to a great extent.

Also, while ganking, make sure to use your traps to help you out with clearing waves fast, as well as harassing the enemy Hero whenever you can.

Make sure to use that great amount of speed gained from entering a brush so you can come to aid to an ally. Keep in mind it also strengthened attack applies with two stacks of the Piercing Gaze debuff on the enemy, so use that to your advantage.

When fighting in the lane, try to fight from the brush, since it will give you bonus movement speed and damage, and those things can be key to winning lane fights.

When you spot an enemy jungler coming to gank your lane, always use traps to slow him down and buy yourself and your lane partner time to back away from the gank.

When your jungler comes to gank, use traps to slow enemies down and prevent their retreat. Always help your jungler when they are killing the Abyssal Dragon since that extra Gold and XP will help the entire team.

Whenever you can, kill the jungle creeps to gain some bonus experience and gold. In team fights, you should always stay behind your tanks.

Try to position yourself so that you can use the bush to your advantage and kite the enemies that might be diving you, or to chase down low HP Heroes.

If the enemy is nowhere to be seen or if they have some stealth Heroes like the Batman, use your Piercing Gaze to reveal them. Never face-check the bush when enemies are missing.

Always use your Piercing Gaze ahead, as it will save both you and your teammates. When attacking enemies, try to always move between attacks, and always keep the optimal distance between you and your target.

If you walk too much forward you will expose yourself both to the enemy front and backline, and you will most likely be CC-ed or burst down quickly.

If you can choose who to target, go for the enemy assassins first, as it will prevent them from killing your backline thus giving you an edge in team fights.

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero….

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero.

Still, there are a few things to consider. She is strong against melee champions and has no means to escape from fights.

In a situation where Mina is played in a well-organized team, her value is incredible, but in solo play, she can be a double-edged sword since she needs her teammates to follow up whenever she initiates.

Mina is played mainly as support and her role is simple, keep the targets attacking her instead of squishy allies.

If the opportunity presents itself, Death Scythe enemy into the allied tower and use Dark Dominion.

But, overall Mina is not the greatest solo laner, as her strength comes from creating opportunities and providing time for allies to do their thing.

Considering how important her ultimate is, try not to waste it by overlapping with crowd control from teammates.

Staying in the midst of the fight demands that you do not fall behind in the early game. In a team fight, you are the front line and your job is to hook enemies toward you, reposition if there is a chance to taunt even more targets, use Dark Dominion and spam Whirling Scythe.

If the fight prolongs long enough so your Death Scythe comes off cooldown, use it to keep anyone from attacking your main damage dealers… Either protect them or if no one is attacking them then use it for cleaning up enemies, pull them back into the range of your carry.

A melee assassin with tons of mobility and some crowd control. Lacking any decent defense, apart from immunity to crowd control for the duration of ultimate.

It is always difficult to play squishy melee assassin in team fights and Nakroth is not an exception.

For some people, Nakroth is not a great pick, but for players with good reflexes, this hero can do wonders.

Start with the Sage buff side and clear the jungle from top to bottom. Keep an eye out for any enemy overextension and punish them accordingly.

Your highest ganking potential will come when you hit level 4 so at that time look for ganks. Instead, play like an opportunist, punish mistakes and assassinate targets with lower HP.

Hiding in a brush and starting with Jury Fury or Death Sentence is a great way to start a gank, be as efficient on the map as you can because this is the period of the game when Nakroth shines.

So focus on objectives and team fights. In team fights, you will have two choices you can either go in with your front line for some extra CC or you can spend some time waiting and lurking for the right chance to kill marksmen or finish off the low-HP enemy hero.

With this kind of skillset and build you are an assassin, not a warrior so killing squishies will be easy for you. Lots of harass, decent control, and damage no-one can be ashamed of.

Natalya has the firepower of artillery and the mobility of a snail. High mobility characters or the ones that can outrange her are the ones she struggles against the most.

Also, she requires perfect positioning since she needs to stand still while channeling her ultimate. Find Natalya place in arena of valor tier list using filter at the top of the page.

Arcane Spirits is your first choice. She is an excellent laner. Even if she is solo in the lane she can hold off 2 heroes.

Dealing a lot of damage, and having good range allows you to poke safely. You can clear the minion waves with Arcane Spirits and since it goes through minions you can poke the enemy at the same time.

If he starts chasing after you, use Arcane Nova to stun and ultimate to chase him off or kill him. Arcane Nova is a good skill to initiate fights, but you can also use it as the escape tool.

Not much to tell, you stay in the back behind your team and spam your combo. The range of your ulti will allow you to hit more heroes, try to target at least two.

After you use the ultimate, your Arcane Spirits should be refreshed, so cast it again behind the enemy lines.

He has high damage, is very tough, and possesses the ability to lock an enemy down. All of this plays well in hand of this mighty split pusher and one-vs-one powerhouse.

All of this makes Omen strong split pusher, and if properly utilized he can stretch the enemy team to the point of breaking.

You want the Dark Slayer lane because of your 1v1 potential, you wanna start slow and farm up until u get some levels then you will want to trade some damage here and there.

Mainly focus on split push and try to attract as many enemies to your lane so u can open the rest of the map for your team to grab the advantage.

Later, as dragon loses on importance, try switching lanes with your teammates so your team has more space around Dark Slayer pit. For Omen team fights are the hardest part of his gameplay.

Nevertheless, you have to play team fights really carefully and play with your gut. This is one of the most annoying heroes to play against, and for a good reason.

She also has a decent sustain, which means she can either go Jungle or Dark Slayer lane, and that makes her fairly flexible.

Other than that, she has a lot of crowd control abilities allowing her to either prevent enemies from reaching her back line or to lock down enemy carries.

A highly mobile, magic damage, melee assassin with one long-range harass ability. Raz is a tricky champion.

On one hand, his harass and burst potential are immense, the mobility is off the charts, and the amount of control is the stuff of legends.

On the other hand, his mobility must be practiced to the point where it becomes instinct. He is squishy and yet at some point, he has to dive into the enemy team.

Because of that, he is one of the most difficult heroes in Arena of Valor. However, this exactly makes him incredibly rewarding for any player who manages to master his skill set.

Power Surge is the focus of this build, enabling you to play safely in laning phase and collect the much-needed XP and gold without too much interruption.

Take the solo lane, be greedy, take as much experience as possible, squishy melee champions are not fun, or useful for that matter when playing from behind.

Play it safe and abuse range of Power Surge for either minions or unrelenting harassment, build up advantages however small they are.

Sometimes it is useful not to be aggressive when engaging, thus building up a picture in your opponent eyes of you being a passive one, but in actuality, you are waiting for the right moment in form of an incoming jungler or proximity to your tower, and then flipping the switch, changing from long-range artillery into an aggressive pounding predator.

Raz is an opportunist, be it on the offensive or the defensive. In the offensive, wait for your tanks and warriors to engage and take the initial fire, while you try to flank the enemy and focus on taking down enemy marksmen or mages.

Explosive KO can put your foes in their place, at your tower or in range of an allied ultimate. Rising Uppercut can assist greatly in holding them in place.

She has tons of sustain built into her skill set. This allows her to remain in lane for prolonged periods of time…. This allows her to remain in lane for prolonged periods of time.

Other than that, she can easily escape ganks thanks to her second ability which provides Roxie with shield and bonus movement speed.

Lastly, her ultimate can be a complete game-changer — being able to pull and drag an enemy towards your team can turn the tide of battle.

Avoid combat with enemy champions, not even to help allies before LVL 4. Instead, focus on clearing the lanes and in downtime take some jungle creeps, while constantly disengaging and moving away from the enemy.

The best position for Roxie is invading and stealing enemy jungle monsters because she is constantly in a position to use her strong side, that is — escaping the enemy team.

Instead, try to push lanes and if you notice the enemy jungler on the other part of the map, hop into his jungle and clean it up.

Approach the combat from the side of your team. Flanking can sometimes be an option as well. The mechanics of this task are simple but the responsibility is over the top.

Those few seconds are almost all that is important about Roxie, as, for rest, any decent opponent will know how to handle, but being hooked and dragged toward allies is not something most champs can handle.

If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you….

If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you. She can safely poke enemies from a distance, her passive will constantly heal her teammates while damaging enemy heroes, and she also has decent crowd control abilities.

Focus leveling Water Spirits. This is the main damage dealing skill, and since we are going to use this one on cooldown might as well make it the most effective it can get.

Sephera is in a strange place when considering her role. However, the best use of Sephera is as roaming support.

In which case, the focus is on landing good Wall of Water, support with damage from Water Spirits make sure to land 1 normal attack between every usage of this ability.

If you are lvl 4, use the ultimate when both teams are at each other, to damage enemies and heal allies, and immediately retreat and repeat the routine, 1st skill — normal attack, in order to bring cooldowns down asap.

Except for one key difference, almost everything is the same in team fights. Here is what we talk about: you start the fight in a very dangerous position, slightly closer to their front line than it is safe but ONLY if your team is with you and on the same page.

This dangerous positioning will draw attention from the enemy and the engage will follow up. Here is what is dangerous: you need to use ultimate that very second and allow enemy to cast their major damage shenanigans while you are immune to it if you plan on doing this consider using Purify talent instead of Heal.

Might not seem like much but in the grand scheme of things those abilities will not land on your allies and the amount of damage prevented is insane.

This might not show up on statistics as healing done or something else, but the impact on team fight will be great and victory will be much closer.

Great burst, tons of health, high movement speed, tons of control. Still, slow effects are his Kryptonite, and sometimes, his knockbacks can bring more harm than good.

However, if the player is really skilled at playing this hero mechanically, and knows how to work with allies to set up fights, in that case, Superman can be truly amazing.

Scroll to the top to find Superman in arena of valor tier list. In order to properly play Superman in flight mode a more important one , one must think of him as a flying gun.

During the laning phase, use Kryptonian Strength whenever possible but know that it is imperative to land as many of those as possible because it has a long cooldown.

Use it as harassment if you are up against lane opponent. Save Man of Steel for purpose of retreating. Learning to play Superman will take some time so, make sure to invest a lot of time before deciding to join ranked games.

Aside from everything we already mentioned about him, while playing this champion there is one crucial aspect we must consider.

Because this is something that has to be considered on a case by case basis, and because of that we cannot tell you how to do it properly, instead, the only thing we can tell you is to make sure to have a lot of experience with not just Superman, but also to know other champions and how they are played in order to predict their actions.

Considering everything said in here, it is clear that Superman is a high skill champion, from movement, positioning, predictions of allied actions and much more, the number of factors influencing his gameplay is enormous.

Thinking about everything may be to slow process, instead, if you want to play Superman, make sure to have so much experience that decisions become instinctual.

An ability to increase range, for a marksman of this caliber, that sort of ability is too good…. An ability to increase range, for a marksman of this caliber, that sort of ability is too good.

Her lacking in the mobility department is compensated with long-range stun which is quite useful for engaging and increased effectiveness playing alongside ally.

At least until you get some better items and unlock your ultimate. Stay back, all the way back to the tower and defend if you must.

If you have a friend with you, be bolder and poke the enemy whenever the opportunity arises. Glided graves, or war boots.

Should be the 2nd buy. Depends on enemy team has a lot of control or not. This is an expensive purchase, it also requires 2 slots to 4.

It is need for your end game, or even mid game play. It is butterflies most valuable equipment. Hercules madness- it offers a lot of survivability.

Pys and magical defense. This has to be 4th, because it needs 3 slots to purchase. Curse of death- atk, is great, add some life steal. Surprise, you want to heal up, not now you are nerfed.

Medallion of troy- shield to protect you from mages. And magic defense. Easily replaced by any other item. With this build I can easily solo abysmal dragon, dark slayer, I can kill many ppl.

Muramasa is garbage with butterfly. Curse of Death is only useful in some cases but also not on bf. Gilded Greaves are must, no War Boots.

Please write the names properly. And with the build you can solo to some extent. Even at low hp you can kill. Facing Zuka is easier too.

But more chances for MVP, Legendary, etc. Notes: 1. If Punish can start with Gnoll Cleaver. Buy Boots Preferably Gilded Greaves 1st or 2nd.

Sustainable to some extent. You can go for Flicker if you want to get in and out of fights. I have a few problems here, 1. For a tank build, it lacks magic defense and thereby opens Butterfly up to being burst down by mages.

Levi, frost cape, and gilded both gives the 3 mainly of element in game hp,resistance and magic armor, alsophysical armor , This build can make bf the incredible headhunter in antaris.

This is an awesome build. It is on my list, as these definitely need updating. Have a few bigger things on my plate first.

If nothing else, Butterfly has lost a bit of HP focus in favor of needing some more damage in order to heal.

A bit of defense is still necessary to avoid getting asploded, but things like Rankbreaker and Muramasa will have a much more comfortable place in her build.

Each build is geared toward a different play style, so choose one that fits your personal preference. All Heroes. How to Play as Butterfly.

Hero Item Builds List. Pure Damage. Tanky Assassin. Dark Slayer Lane Assassin. A bit of a hybrid in between defensive and offensive builds.

Crimson Banner is more defensive and synergizes well with the healing effect from Backstab, lending the assassin a lot of additional staying power.

Very similar to our own aggressive Butterfly build that takes advantage of her newer attack damage scaling. Her armor pierce will build over time rather than all happening at once, but that is made up for with the additional abililties players will squeeze out of her in fights.

I listed items in purchase order rather than final order, as it was listed in the comments. This build is a bit more defensively focused than I would care for but can allow Butterfly to act as an off-tank in game.

She will have to work with her team rather than pick off enemies solo. As the submitter said, this requires an organized team to succeed.

Leave a Reply Cancel reply Name Comment. Levithian Provides burn damage to enemies along with fast sweep of the jungle plus helps in tanking up the jungler 2.

Gilded Greaves helps in resistance and good against control effect especially when coupled with whirlwind note:the above boots can be replaced with sonic or flashy boots depending on the situation 3.

Rank Breaker It is build choice for most assassins as it helps in easy escape after a kill or assist this build also allows armour penetration to an extent 4.

Mantle of ra Give a tanky build to butterfly along with a boost to the levithians burn damage ,hence clear jungles faster which takes place around 7 mins after the game begins provided the speed of the game play 5.

Depends on situation of the game Fenrirs tooth if your teams is advancing at fast pace Mail of pain if your team is falling apart the beast : here if none of the options work ie when the team and opponent team are pacing together u might want switch out based on the situations above in this case 6.

I would like to share my build. I call this build Megalo Box. Items In order of purchase 1. Try with a Trustworthy team and then comment.

Wrong items for my build… just noticed. Will you give us updated builds for the new balance? List of Item Builds. Leviathan or Soulreaver.

As a jungling focused hero, Butterly will always need a jungling item to get her started. The experience boost it provides will get her to 4 as quickly as possible while granting more increasing amounts of power as the game goes on.

Previously, Leviathan was her exclusive best pick, however the redesigned Butterfly scales more with attack damage than health and thereby can find a lot of use in Soulreaver.

What better than a finishing item on a finisher? This damage boost will help ensure that Butterfly can shut enemies down before a fight starts to drag or an enemy escapes so that she can get her ability refresh.

Rankbreaker provides armor penetration as well as some bonus movement speed when out of combat. Butterfly will be able to zip between lanes with this item, allowing her easy access to enemies all across the map.

Omni Arms. Providing both a useful suite of stats and a powerful passive, Omni Arms is a great pick for almost any offensively minded physical hero.

Just be sure to attack your target normally after hitting them with a burst combo. Spear of Longinus. Spear of Longinus is great when combatting foes with lots of armor.

5 comments

  1. Nach meiner Meinung lassen Sie den Fehler zu. Ich kann die Position verteidigen. Schreiben Sie mir in PM, wir werden besprechen.

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